#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aNormal;
layout(location = 2) in vec2 aTexCoords;

out vec2 TexCoords;

void main() {
  TexCoords = aTexCoords;
  gl_Position = vec4(aPos, 1.0);
}